MUD elements #452
m2abrams15
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So, there is a LOT of awesome aspects and foundations in the code that would allow for some interesting MUD elements.
Monster models, skill checks etc. It wouldn't be hard to create some MUD style elements for players to interact with at the cost of XP.
For example, a mine to go and gather resources, forests to hunt and gain materials, that sort of thing. Similar to the haggle system and the market. It could provide players with ap but no money a means of getting resources into the market.
Could also create adventure zones using the monster models. 50 ap to take a group on an adventure and fight monsters with coded rewards and risks. could auto generate dungeons and room descs, and even use the players to write room descs.
There is a lot in the code already to create fun activities for players, would be awesome to see it be used!
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