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changelog.txt
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changelog.txt
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version 1.0.13 (16 March 2024)
- fix Sphinx title offset
- add a window telling about demo version being used
- add possibility to "draw" the attack angle between two hexes on touch screens
- fix double daily resources award
- fix rendering flaws of battle journal when using scroll bar
- update the French translation
- fix delayed cursor in campaign briefing dialog
- add convenient list scrolling for touch screens
- fix army split dialog text overflowing the dialog and add troops name
- fix multiple objects and add missing ones in the Editor
- fix a crash with AI hero animation
- fix the troops carry over mechanics for campaign
- update the Ukrainian translation
- update the Swedish translation
- update the Danish translation
- kingdom Overview screen: automatically update status of castle dwellings that have just been built or upgraded
- update the Vietnamese Translation
- fix the mechanics of Genie special ability
- add multiline stats in hero info window in battle
- update the Hungarian translation
- update the Spanish translation
- fix many typos and improve English strings
- add info about ranged penalty elimination to archery skill description
- update combat disabling dialog text
- adjust the difficulties of campaign scenarios that were hard-coded in the original game
- update the resource panel immediately after a purchase in a castle
- speed up application loading
- add a feature to align the text non-uniformly
- make several buttons text adapted and fix okay button redraw
- add quick hero switch feature to the adventure map interface
- cursor update code improvements
- fix accidental map scrolling after exiting castle/hero screen
- auto combat toggling improvements
version 1.0.12 (07 February 2024)
- update the Russian translation
- update the Spanish translation
- correct icons alignment on the hero meeting screen
- update the Polish translation
- fix the retaliation of archers attacked by an ally under the influence of Berserker or Hypnotize spells, improve the AI usage of Hypnotize spell in general
- fix incorrect Artesian Spring evaluation by the AI
- make rules for AI surrender and retreat more unified
- fix Oasis object passability
- always offer one native hero at the beginning of a new week
- puzzle and View World dialogs rendering improvements
- implement Landscape Miscellaneous (non-action) objects placing in Editor
- fix OKAY button translation for Interface Settings dialog after any setting change
- make the AI not to know what objects contain
- fix issue when Blind or Paralyze has been applied to a hypnotized unit during its turn
- implement Adventure (action) Miscellaneous objects placing in Editor
- tune the AI performance at different difficulty levels
- add surrender cost to battle result dialog
- improve overall image processing performance
- update spell points, formations and artifacts descriptions
- add infos on the cost of surrender
- allow AI units covering an archer with the AREA_SHOT capability to attack neighboring units on their own
- use proper name for PoL campaign in High Scores
- use CP1257 code page for Lithaunian
- offer the Wisdom skill to the heroes of "magic" classes on a mandatory basis at least once every three level-ups
- implement Mountains, Rocks and Trees placing in the Editor
- make the AI attack human heroes that have a greater chance to win than the AI heroes
- implement Power-ups object placement in the Editor
- allow AI units that ignore retaliatory strikes to attack neighboring enemy units while covering archers
- avoid visiting Oasis and Watering Hole objects by AI heroes if they bring no benefit
- make AI hero behavior depend on the time spent on the map
- improve fog discovery by the AI heroes
- adjust text in the skill popup dialog
- implement Mines placing in the Editor
- improve AI hero interaction with Witch's Hut object
- allow the AI-controlled hero to surrender if his kingdom has sufficient gold reserves
- add text width-adapted CANCEL button, change to StandardWindow for Resolution, Language, Adventure, File and Scenario Info dialogs
- update Hungarian translation
- add dwellings into the Editor
- fix rare fog of war rendering issues
- allow AI heroes to surrender if the conditions of retreat have been met, but it is impossible to retreat
- implement the AI logic to transfer the slowest troops to the garrison at the end of the turn to try to get a movement bonus on the next turn
- mark fheroes2 as DPI-aware on Windows
- speed up image loading
- speed up file loading and reduce memory usage on the Adventure Map
- improve the AI logic for pay-to-hire dwellings on the Adventure Map
- improve the AI heuristics of covering shooters when using defensive tactics
- update buttons and add popup windows for them in Battle Only mode
- use the "cautious offensive" tactics for AI only against melee-only armies without the distant attack potential (including damage spells)
- update the Swedish translation
- fix heroes with no names
- add base code to load new map format files
- use singular Mine form for the corresponding object
- fix inaccurate Jail object removal
- add missing rules for the plural in Hungarian language
- restrict secondary skill name and level to the UI area
- fix too wide text in quick hero info dialog
- hide swap army/artifact buttons in the Battle Only mode
- update several text descriptions
- add Campfire object in the Editor
- take into account SHIFT and CAPS LOCK being used at the same time
- make radar rendering optimization
- fix the AI spell damage estimation logic for units immune to the given spell
- rework editor instrument groups: add new buttons, rework instrument panel, add evil interface
- fix multiple spellbook-related issues in the Battle Only mode
- update French translation
- show an error when it is not possible to save a game on a hard disk
version 1.0.11 (23 December 2023)
- improve the logic of AI defensive tactics
- add Tree of Knowledge claimed and cost info to quick info dialog
- add a different object popup window logic for the Editor
- implement town and castle placing in the Editor
- update the Spanish translation
- update the French translation and add missing offset for an A with accent
- update Bulgarian translation
- increase width and height of the Campaign Difficulty selection dialog
- make speed of fade-in & fade-out animations for AI-controlled heroes dependent on the AI speed setting
- speed up battle pathfinder logic
- update Spanish translation
- add Spanish and Portuguese button font letters
- fix invalid focus update after AI hero battle
- update Danish translation
- speed up the original map format reading
- fix a crash with castle overlapping inside a map
- add basic logic to load and save maps through Editor UI
- add text rendering within a given ROI
- do not show quick info for hidden buttons inside castle building info dialog
- add missing AI team alliance to Evil campaign's 6th scenario
- update Swedish translation
- update Hungarian translation
- update Vietnamese Translation
- fix update of the morale/luck indicator when changing the hero in the Battle Only mode
- add base map file format for the Editor
- add Hotkeys categories for the future UI improvements
- fix scroll location on file deletion
- rework Battle Only mode
- add cell selection in Details mode for the Editor
- speed up map loading for New Game
- allow application closure by close button if no resources available
- fix multi-font text offset calculation
- properly evaluate potential attack positions for wide units
- correctly manage touch device events
- add ability to place Ocean Objects within the Editor
version 1.0.10 (18 November 2023)
- update Russian translation
- rework Town Portal dialog
- add artifact placement in the Editor
- make Oracle dialog use selected interface mode (Good/Evil)
- add treasure placement in the Editor
- update hero status after digging on the Adventure Map
- fix player names overlapping in Oracle and Thieves' Guild dialogs
- fix dialog frames not being consistent for the same size windows
- speed up monochrome cursors loading
- fix rendering issue in Kingdom Overview dialog while dismissing a hero
- fix castle and hero lists' updates after dismissing a hero in Kingdom Overview dialog
- fix invalid attack positions from moat during battle
- add support for right SHIFT, CTRL and ALT hotkeys
- AI takes into account the spell immunity when calculating the effectiveness of mass damage spells
- update Hungarian translation
- fix incorrect AI estimation for moves during battle when a battlefield contains objects
- update Vietnamese translation
- fix several issues with loading ICN resources
- add support for the future new heroes
- fix the logic of purchasing a boat in a shipyard
- increase the priority of those enemy units that have not yet got their turn, for proper AI decision making
- add hero action button image
- fix spelling in campaign text
- display 0 shots during battle for archers with no shots left
- fix random generator in normal and auto-combat modes
- fix castle dialog rendering issues
- adjust welcome window text at the first game launch
- teach AI to use the marketplace to accelerate the development of their castles
- update German translation
- implement erase tool in the Editor
- fix recruit dialog's MIN/MAX buttons when switching between creature upgrades
- update Swedish translation
- show proper Quick Info window for a hero during battle
- fix troops' sprites overlapping in quick info
- prioritize hiring those heroes whose portraits are not used by scenario specific heroes
version 1.0.9 (11 October 2023)
- add "tent visited" info to barrier quick info dialog
- update Vietnamese translation
- rework Hot-Keys dialog
- fix combat victory window creature position
- Town Gate and Town Portal spells: use depersonalized wording
- add an ability to place heroes in the Editor
- add an ability to place Random Monsters in the Editor
- fix rendering of very long scenario names in the campaign briefing dialog
- disable the not implemented Random Map option in the Editor
- update German translation
- make a long press on the "continue movement" button to reset a hero's path
- use the "continue movement" button to interact with an object a hero is standing on
- make Grass the default terrain for new maps in the Editor
- restrict heroes' meetings and army merging on Easy difficulty
- AI should avoid splitting troops on Easy difficulty
- add functionality to place monsters in the Editor
- add a mirror image check during spell evaluation
- teach battle AI to use shield spells
- implement streams' placing in the Editor
- adjust AI combat spell heuristics
- fix rendering of long text in the Hero screen status bar
- update Ukrainian translation
- implement roads' placing in the Editor
- fix the AI first strike logic
- update Hungarian translation
- fix battle AI protecting paralyzed archers
- properly display player's name in the New Game window
- fix memorizing the position in the map list when changing the map size filter
- adjust the position of luck and morale icons in the hero info window
- update the followers window to support text mode
- fix the logic of ALWAYS_RETALIATE regarding paralyzed units
- add historical changes support for the Editor
- add the ability to confirm actions in battle for touch devices
- update Russian translation
- fix Editor Main Menu hotkeys
- update Swedish translation
- speed up overall rendering for cycling animation
- do not render text beyond the info and status bars during battles
- rework game settings on the Adventure Map
- remove double spaces in translatable texts
- update Bulgarian translation
- update Slovak translation
- update Czech translations
- update Danish translation
- use Home and End hotkeys to navigate among items within a list
- always use the nearest cell to attack the nearby unit if a monster is under the Berserker spell
- fix an assertion when a hero starts moving and a player immediately mouse left clicks on the Adventure Map
- improve path calculations by AIWorldPathfinder in planning mode
- Wand of Negation should grant immunity against the Mass Dispel spell
version 1.0.8 (11 September 2023)
- fix number placeholders not being replaced in campaign spell bonus texts
- fix spell rendering issues when words are divided in the middle
- fix ? symbols appearing in single-line texts
- generate vertical high scores buttons
- display missing resource dialog for at least 5 seconds
- show only skills that the hero does not already have in battle only skill selection list
- show highscores after multiplayer game
- improve the logic of kiting enemies with archers
- update Vietnamese translation
- update Hungarian Translation
- adjust the description of the Eagle Eye skill
- fix an empty gap in between lines in buttons font
- update Russian translation
- translate disabled buttons and reset them when changing languages
- make vertical buttons translatable
- implement terrain transitions in Editor
- rework the Save/Load game dialog to allow variable dialog size and support Evil interface
- change Army Order to Turn Order
- Add Czech to original resource exception
- do not close File options menu on cancelling load game dialog
- fix foreign pixels on snow battlefield objects
- do not try to scout the area if the hero is in jail and gets an artifact assigned using the map editor
- update Slovak translation
- cancel Hut of Magi reveal area animation when a player clicks any button
- show the "You have been eliminated from the game" message in the multiplayer game
- add small skill icons for Xanadu visit dialog
- fix invalid logic for some objects on water
- update Polish translation
- speed up map, translation and save files loading
- fix missing hero and town name in dialogs for non-English languages
- fix Load/Save file title position and color
- change Shipyard construction message
- expand clickable area for settings in the Main Menu
- shift text in Surrender window
- show ... in Load/Save File dialog for long names
- fix monster name position in monster info dialog
- speed up rendering for specific buttons
- fix multiple rendering issues in the Kingdom Overview dialog
- adjust text for Quick Info dialogs
- improve fading animation using Redmean color distance calculation
- limit Dimension Door spell usage for AI heroes on lower difficulties
- center text in hero battle info window
- add A and O with diaereses to CP1252 button font
- fix size of the button letter Æ
- improve Mage guild status message for learnt spells
- add "New Month!" title for new month
- add "Victory!" title to victory dialog
- update Danish translation
- update Ukrainian translation
- allow early exit from puzzle map during reveal animation
- remember map filter selection until you quit the game
- improve the distance estimation when an AI-controlled hero passes through objects on the map
- update Swedish translation
- AI heroes should decline battles if passing by
- implement basic terrain draw in Map Editor
version 1.0.7 (15 August 2023)
- properly update uncovered fog with all hero actions
- fix an issue when AI hero "jumps back" during the fog discovery
- AI heroes should not know what exactly a Treasure or Sea Chest contains
- do not play simultaneous walk/fly sounds for battle speed 9 and 10
- do not handle an event on the map twice
- fix AI estimation of the castle garrison strength for priority tasks
- rework "select from list" dialogs and also make all elements within dialogs right clickable
- battle AI should switch to offense mode instead of passing turns
- update Russian translation
- add the ability to export and import save files in Android Toolset application
- make many in-game buttons translatable
- fix Army info button in level up dialog
- update Ukrainian translation
- update German translation
- add Summon Boat spell support for AI
- rephrase various game dialogs
- add a dialog to confirm auto combat
- add "Quit" title to quit dialog
- fix Zounds grammar
- update Norwegian Translation
- the Shield spell should not affect the damage of the castle towers
- apply AI growth bonus only on first AI player turn
- show "cast down" animation for heroes on the battlefield
- apply Cure & Mass Cure spells only if the target unit is either damaged or has negative magical effects
- fix hero last frame delay after the spell casting animation
- speed up several spell animations during battle
- fix missing first animation frame of heroes on the battlefield
- change heroes animation speed on the battlefield
- fix puzzle screen exit button theme
- reduce CPU usage while rendering castle's Well dialog
- fix campaign buttons' rendering issues
- make campaign buttons translatable
- update Slovak translation
- update Danish translation
- update Swedish translation
- disable Campaign button if no campaign resources are present
- improve AI pathfinding logic regarding protected and guarded tiles
- avoid engine execution with corrupted video files
- add ability to select instrument brush and brush size in Editor UI
- make thieves guild adapt background to chosen interface
- fix a possible crash in Android toolset application
version 1.0.6 (15 July 2023)
- allow to lower the campaign difficulty during playthrough
- update Russian translation
- reduce CPU usage while rendering High Score dialog
- add some missing horizontal buttons to translations
- fix missing redraw in Battle Only dialog after cancelling hero selection
- fix last hotkey not showing up in the hotkey dialog
- add Dismiss hotkey to hero screen
- create basic Map Editor GUI
- update Polish translation
- add checks for object reachability when calculating their value for AI heroes
- fix AI logic for visiting Shrines and Arena
- correct spell value estimation for AI heroes
- fix a case when a dead AI hero was trying to reinforce army in a castle
- update priorities for AI heroes based on battle outcome and fog uncover events
- rework the spell generation in castles' Mage Guilds
- update Spanish translation
- speed up Armageddon spell rendering
- fix invalid pixels in multiple images from the original resources
- speed up resource loading
- update Slovak translation
- do Main Menu fade-in before showing first game run
- fix the fade effect on the "View World" screen
- properly restore environment sounds and terrain music after opening a castle dialog from the Kingdom Overview screen
- fix cases when false symbols appear after the blinking cursor in text input dialog
- rework game credits to keep aspect ratio
- add extra windows and greying out conditions for Summon Boat spell
- fix several button text placements and button press rendering
version 1.0.5 (14 June 2023)
- improve AI castle defensive strategy on Adventure Map
- fix rating in campaign congratulations text in win video
- update Danish translation
- adjust battlefield Idle and Flag animation speed and avoid setting 0 animation delay for battlefield actions
- show the currently selected bonus in the campaign scenario UI if the campaign scenario is already in progress
- update Polish translation
- add shadows for the Virtual Keyboard buttons
- fix okay button not being redrawn in battle options dialog
- improve army distribution in castles for AI players
- make the text input cursor blink and add the ability to set the cursor position anywhere in the edited string
- move jobless AI heroes into castles on a last day of a week
- fix monster upgrade logic when AI was wasting resources for nothing
- do not check whether a hero can cast a spell if spellcasting is prohibited in principle
- fix AI heroes behavior ignoring empty castles with commanders
- speed up AI decision making on Adventure Map
- fix Magellan's Maps visit by AI heroes when discovered objects were not being added for exploration
- fix missing logic for AI heroes to meet each other in the middle of a turn
- reduce unit growth bonus for AI
- do not play the same kill/wince sounds simultaneously
- allow AI heroes to retreat when the kingdom has full house of heroes and when there are enough resources on the next turn
- fix a crash when AI heroes capture a dwelling protected by monsters
- add Editor Main Menu (only for development builds)
- fix the Skeleton passability
- fix the logic for defeated heroes in campaign scenarios
- fix the logic of recognizing objects guarded by neighboring monsters
- update hero's path after inspecting a castle
- add Evil interface version of Monster recruitment dialog
- update Bulgarian translation
- add screen fade effect for transiting between game sections
- add a check to avoid a crash for corrupted game resources
- fix the rendering of the number of units during the castle siege
- update Russian translation
- speed up battlefield rendering
- fix incorrect spell efficiency display for resurrection spells
- set music type to MIDI if no MUSIC directory exist
- fix cases with dropping audio volume when MUSIC directory is not present
- fix crashes for Android devices due to using a buggy third-party package
- fix cases when AI ignores some objects during path evaluation
- use 22050 sound sample rate for PS Vita to fix high CPU load
- add diacritic signs to CP-1250 button font
- update Slovak translation
- update Ukrainian translation
- fix Android version for Android 7 or lower devices
- do not reset castle or heroes scrollbars when hero moves
version 1.0.4 (13 May 2023)
- add Polish and Russian languages support for Virtual Keyboard
- fix absence of delay after animating creature wince and before making next move
- make haunt, set elemental guardian, identify hero and visions spells gray out when cannot be used
- do not stop hero's movement after the first Dimension Door jump
- do not show that enemy town or castle has no garrison if kingdom has no Thieves' Guilds
- fix idle animation lag while casting any spell
- fix creature idle animation freeze during Blind / Paralyze spell casting
- fix an issue that caused an AI-controlled hero standing next to Stone Liths to block the path of another AI-controlled hero standing on these Stone Liths
- add checks to detect corrupted data resources
- improve the resource value estimation algorithm for AI
- fix logic and reward of Daemon Cave object for AI
- add an ability to cancel waiting for the end of the pre-battle sound
- update Polish translation
- create small and large obstacles on the battlefield at the same time
- do not make an empty text line at the end of phrase and fix text rendering in a wider area than given maximum width
- fix Battlefield animations freeze while waiting for Good Luck sound to end
- add popup windows for monster dialog buttons
- fill main menu with background when we do not stretch the main menu main image
- update Russian translation
- fix not returning to load menu while switching between campaign scenarios
- fix Shipwreck Survivor bonuses
- fix AI pathfinding when Spell Scroll was considered as an artifact which requires to defeat an army
- rework logic for all Adventure Map objects' metadata
- fix adventure map fog reveal on campaign scenario restart and when loading a Hot Seat save made in the first game day
- adjust spell info message when hero has zero (0) mana
- fix calculation of castle towers strength for AI
- improve dialog titles related to losing the game
- update Bulgarian translation
- strategic AI economy update
- AI should check for castles and funds before retreat
- fix software cursor freezes during certain fading animations
- rework the search algorithm for available scaled resolutions
- show map ratings in victory video, add subtitles and color fading animation
- add extra checks to prevent loading renamed MX2 maps on demo version
- add "End Turn" title to dialog when heroes can move and you are ending your turn
- catapult and castle towers should still act, even if there are no troops in the respective armies capable of taking any action
- update Vietnamese translation
- fix the behavior of Berserk and Hypnotize spells
- add language support for highscores
- expand wide screen support
- properly handle absolute and relative paths in the CDDrive registry key for Windows scripts
- update Danish translation
- update Swedish translation
- reset battlefield grid cursor position after using the spell book
- fix a crash on deleting last save file
- update Czech translation
- update Slovak translation
- update Ukrainian translation
- fix recurring global events
- redraw the status window after the amount of kingdom resources has changed at the beginning of the day
- do not render hero/boat over the bottom map border
- add "New week!" title to dialog showing start of a new week
version 1.0.3 (11 April 2023)
- update German translation
- update Norwegian translation
- preparations for Google Play Market release
- add missing frame for hero information dialog when it is opened from hero meeting dialog
- improve the destination indication for Teleport spell
- translate more UI buttons within the game
- fix endless jumping AI hero behavior while using Dimension Door spell
- add Virtual Keyboard open button to Save Game and Player Name dialogs
- add values to Morale and Luck stats within artifact description
- show approximate information about the mine guardians to a non-owner player
- adjust number of resources subtracted in event messages
- fix projectile render position when hitting the target creature
- reduce AI obsession with Wells
- optimize object priority logic for AI heroes to prioritize more important locations
- remove path icon after a hero/boat makes a turn, not before
- show mirrored monster image in army order
- make hotkey names translatable
- improve AI fog discovery logic
- fix a case when a hero has the same secondary skill but different levels of it set by an author of a map
- add gold missing in Statue and Dungeon building description
- add Vietnamese translation
- fix the number of regenerated spell points with the Mysticism skill
- focus on the AI hero before he disappears due to boarding a boat or using a Dimension Door or Town Portal spell
- add legacy game detection on Windows x64
- fix clicks in Android MIDI music
- speed up Adventure Map rendering
- fix AI hero animation being interrupted while moving inside a fog for the current player
- fix Alchemist Lab flag and Ghosts from Abandoned Mine rendering while rest of the object is not visible on the screen
- fix boat's shadow being rendered over a boat while sailing diagonally
- adjust recruitment window position on castle well and kingdom overview
- apply the commanding hero/captain bonuses to the castle towers
- fix the number of raised skeletons by Necromancy after battle
- update Polish translation
- fix incorrect number of Ghosts present in Abandoned and Haunted Mines
- add Slovak translation
- properly handle the situation when wandering monsters and an AI hero eliminate each other
- update battle log with special abilities of Vampire Lords and Ghosts
- update Belarusian translation
- add numeric speed of monsters in information window
- fix quick info for non-action objects when their action tile is under fog
- block Chain Lightning if first target unit resists the spell
- fix cases when Road sprite is drawn over a hero
- fix Hero shadow rendering on Adventure Map
- update Russian translation
- show Spell Points for spells in Magic Book popup dialogs
- fix necromancy and calculation of casualties with mirrors
- properly track the Mirror Image spell duration
- update documentation about Android
- update Czech translation
- update Swedish translation
version 1.0.2 (12 March 2023)
- fix display of Haunted Mines on mini-map and in View World
- update the Norwegian translation
- allow resurrected units to act on the current turn if they have not yet had their turn
- add missing part of Captain's Quarter in Sorceress Town
- allow to resurrect Elementals
- fix the battle casualty report when non-true Resurrect spell was used during battle
- redraw hero icons to display movement bar change before action dialog box is shown
- fight the guardians on dwellings on Adventure Map only once per game
- change the logic of reinforcement of the guest hero's army during the castle defence
- do not show Dragon City on mini-map
- summon boat spell will only summon friendly boats
- allow the player to refuse to level up in the Tree of Knowledge even if this level up is for free
- add virtual keyboard support for touch devices
- grey out Summon Boat, Town Gate and Town Portal spells if they cannot be used
- clean up AI priority tasks if attacker was killed
- update sounds used while visiting dwellings on Adventure Map
- add logic of AI heroes using town portal
- add missing symbols to button font
- update Polish translation
- fix high CPU usage during battle while using highest animation speeds
- fix battle AI tactics estimation
- fix pathfinding not being updated after revealing the fog on visiting Magellan's Map
- animate lighthouse in lighthouse dialog
- fix the experience calculation for AI-controlled heroes while visiting Tree of Knowledge
- add a frame for a hero portrait on the quick info dialog
- add missing experience being displayed in the Tree of Knowledge window
- fix music effects while visiting an empty object on Adventure Map
- display the world date for save files
- rework AI hero task priority logic
- fix invalid popup window being displayed while clicking on an empty hero list area within Adventure Map
- add Graphics option icon
- fix corner cases of fog rendering
- fix invalid calculation of AI path leading to a crash
- show sleeping hero icon for hero's portrait within castle dialog
- speed up rendering on Adventure Map
- properly restore the screen after closing the hero dialog during combat
- render background between HEROES and TOWNS/CASTLES buttons in Kingdom Overview window
- fix possible random crashes during the gameplay
- fix Iron and Steel Golems animation issues
- show kingdom income when gold per day income is clicked within Kingdom Overview window
- fix a crash while visiting a castle after an ally captured it
- speed up file searching on Windows
- fix the spell id calculation for a spell scroll while loading a map
- fix puzzle map window position
- fix View World default adventure map position
- memorize zoom level of the View World screen
- fix inability to move monsters after Good Morale event
- fix unintended ability to upgrade troops during battle
- fix huge CPU usage in hero window during battle
- redevelop standard window generation logic
- update Bulgarian translation
- fix volcano sounds
- update Russian translation (main menu and dialog buttons)
- fix issue with the puzzle rendering
- fix musical effects for various objects
- fix stereo audio playing in SMK files
- add letter "Ў" and "’" sign to Cyrillic (cp1251) button font
- add lighthouse information popup in kingdom overview
- fix an invalid option for scenario 1 of Roland Campaign
- optimize mini-map rendering
- update Czech translation
- add proper hotkeys option icon
- fix title in German translation
- optimize View World rendering
- add tooltip damage info for single target attack spells during battle
version 1.0.1 (08 February 2023)
- add the ambient sound for Abandoned Mine
- add support for scaled resolutions
- instantly update status bar in battle for hero's dialog options
- fix invalid Kingdom income calculation
- fix incorrect status bar update call
- update Czech translation
- add German and Russian translations of Android Toolset
- Android Save File Manager: implement filtering of save files by type
- fix scroll bar bottom position when dragging and fix high FPS rate when dragging scroll bar by mouse
- make a narrower button font for cp-1251 (Cyrillic) characters
- fix Druid projectile start position for shooting up
- add PS Vita fixes and gamepad mapping improvements
- add Danish translation
- fix shooters projectile position during battle
- fix high CPU load on Adventure map when Hero speed is set to Jump
- Android toolset: add the ability to browse & delete save files
- fix loss of the first frame in the after attack unit animation
- update spell points for campaign heroes at the start of a scenario
- uncover the fog during the hero's instantaneous movement only if the hero is actually moving
- do not allow to dig for Ultimate Artifact second time
- show spell effect animation so as not to cover the front troops
- fix screen restoration after closing monster info dialog
- fix the AI resurrect spell logic
- fix the Dimension Door shadow on resolutions 640+x480 & 640x480+, temporarily hide auxiliary panels in "no interface" mode
- rework pathfinding algorithm during battle to fix non-optimal paths for monsters
- add Mossy Rock object which appears only on Swamp terrain while in the original game this object has no name
- optimize Adventure Map rendering
- do not do redundant redraws when dragging Adventure Map with the mouse
- fix walking animations of certain monsters
- fix the bridge operation when a wide friendly unit steps on it from the moat
- fix creature wince animation for low morale and Lich cloud cases during battle
- optimize Holy Shout spell effect rendering during battle
- allow wide units to take a step back during battle
- fix certain Peasant Huts being displayed as Thatched Huts with no ambient sounds on Adventure Map
- update Polish translation
- avoid excessing CPU usage for multiple windows in the game
- set audio frequency to 44100 on Windows to avoid cracking sounds during playback
- add fh2 toolset application on Android to help with setting up the main application
- update French translation
- reduce CPU usage in Select Language dialog
- fix a case when external music was not being played on Ubuntu
- fix incorrect logic for monster placement on Adventure Map
- update German translation
- do not lowercase creature name (or other string) when it is put first in phrase
- fix forced Idle animation after switching to Static animation
- fix screen flickering in SDL2
- optimize Death Wave spell effect rendering during battle
- automatically assemble artifacts sets if their parts were captured in the battle
- fix controller support for PS Vita
- add a full stop, A and E characters with accents for CP1252 button font
version 1.0.0 (21 December 2022)
- add Ubuntu ARM support
- update Polish translation
- update the French translation
- fix incorrect resource placements on certain maps
- adjust "Battlefield Casualties" vertical position
- fix bridge logic after morale event
- enable the instant battle by default
- optimize rendering in multiple places
- update the Norwegian translation
- add global hotkey to toggle the text support mode
- make the regular small buttons translatable
- make Trade button in Marketplace window disabled by default
- add popup windows for monster recruit dialog
- fix animation of slowed flying creatures
- fix multiple hero related awards for campaigns
- fix Death Wave, Holy Shout and Holy Word spell animations
- do not mirror corpses of defeated troops during battle
- fix rendering an extra empty line for specific texts
- fix monster idling animation during battle
- use logarithmic scale of sound volume
- enable touch support for all devices
- make separate hotkeys to cast battle & adventure spells
- add the "Quit game" hotkey
- handle hotkeys in the Adventure Map's File dialog
- optimize defensive strategy for AI castles
- fix black area not being rendering during video playback
- reduce priority for bottles in sea for AI
- make File Dialog and Adventure Dialog buttons translatable
- do not stop object animation during AI turn
- update Russian translation
- fix text rendering for game option's names of certain translations
- fix incorrect battlefield image restoration in the place of the previous damage popup
- adjust several button font characters
- rework the hotkeys concerning the hero movement
- make the Main Menu's dialog buttons translatable for specific languages
- display the amount of gold in the diplomacy dialog
- show object animation during Hut of Magi visit
- fix Dwarves death animation
- fix very slow hero movement animation when moving a cursor with software cursor rendering
- fix translated Cancel button in monster recruit dialog being switched to English
- fix animation of bridge destruction during battle
- fix the smoke animation when demolishing a castle building during battle
- improve Adventure Map rendering performance
- fix multiline word splitting for short phrases with a long first word
- fix position of left barbarian's captain quarters part
- reset the cursor position at the start of 'human turn'
- add an option to toggle screen scaling type
- recreate the original rainbow animation during battle
- fix Scenario Info window elements
- improve hexagon shading during battle
- add Danish language option and font
- improve rendering speed with software cursor rendering
- fix French and Italian characters not being shown with their assets
- set the minimum supported version to Android 5.1
- introduce AI Scout role
- fix fullscreen mode with DPI higher than 100% on Windows
- fix multi-monitor fullscreen support on Windows
- update Bulgarian Translation
- add Android installation and usage documentation
- fix the scenario info dialog position
- generate resizable buttons for both interfaces
- fix inability to toggle V-Sync option dynamically
- do not show resolution dialog on handheld devices on the first startup
- add mouse right click simulation on touchscreen devices
- fix cursor being too small for certain resolutions
- disable Adventure Map scrolling for handheld devices by default
- change battlefield hexagon generation to match the original
- make fullscreen mode as a default state for Android devices
- implement all troops transfer between armies within castle dialog
- scroll Adventure Map with mouse left button pressed
- use parabolic catapult projectile flight trajectory
- update credits page
- always show the Ultimate Artifact behind one of the last four central pieces of the puzzle
- update captain's mana on map load and when building the Captain's Quarters
- remove and integrate the rest of experimental options
- always center text when a maximum width is provided
- fix UI elements for the unhired hero popup window
- update Ballista and Turrets damage information when they are destroyed
- correctly reflect the change of fullscreen mode in the graphics settings dialog when it was toggled using a hotkey
version 0.9.21 (12 November 2022)
- fix audio playback issues on Windows OSes
- do not show any hero status for AI heroes
- add hotkeys for moving armies between heroes
- update the Norwegian translation
- fix monster upgrade cost formula
- reset AI hero meeting flag every time if hero's strength has changed
- add missing alliance conditions for the Succession Wars campaign last scenarios
- add small optimizations for the pathfinding algorithm
- fix incorrect evaluation of army strength where hero's abilities should not be taken into account
- fix handicap income calculation
- add right click quick info in more dialogs for hero and castle captain
- fix possible assertion hit for campaign scenario info dialog
- Luck / Morale related objects are now reset after meeting / battle for AI heroes
- add a separate graphics options window
- make more contrast for player objects on the minimap
- do not override hero or castle selection focus on a game load
- change language selection window to support many languages
- improve the combat log's use of plural forms
- draw the correct arrows for the paths on the adventure map
- rework the troops arrangement mechanics for the castle defense
- fix catapult's boulder animation
- update position for text in difficulty selection dialog
- add CP1252 French quotation marks
- clear the kingdom's visited objects according to their lifetime, even if this kingdom has already been vanquished
- update AI logic for monster distribution and recruitment
- do not increase the number of upgraded creatures on Week Of/Month Of basic creatures
- generate new MAX/MIN buttons for other languages
- add Czech language option in game and add fonts
- fix the troop splitting logic
- include project's resource files into Android packages
- translate language names in native language
- add proper CP1250 font
- update French translation
- do not waste time to get useless monsters for an AI army
- add audio support for Android devices
- take Magic Book into account while visiting a castle by an AI hero
- avoid using armies with 1 monster for AI heroes
- lock the screen orientation to landscape for Android devices
- fix campaign score sorting issue
- fix an issue when kingdom overview scrollbar does not not remember last position
- fix terrain colors on the minimap
- memorize selected Scenario in Scenario Selection dialog
- do not overwrite default platform's soundfonts if none is included into the package
- update Hungarian translation
- add Hungarian language option and font replacements
- fix the shade used for mountains and trees
- fix UI elements position in Select Scenario dialog
- fix hero's fight cursor offset
- fix heroes position on battle screen
- add Android compilation
- update Russian translation
- redraw the castle's resource panel when a hero purchases the spellbook
- add Dutch font and language option
- update language dependent resources while changing language
- update Bulgarian Translation
- fix the Week Of / Month Of logic
- update Belarusian translation
- fix button font generation for original buttons
version 0.9.20 (10 October 2022)
- add Russian and French button translations
- update the Norwegian translation
- recalculate the hero's path when the hero was selected with the mouse
- fix stopped music in events of quickly closing dialogs with internal music
- add proper logic for artifact exchange between AI heroes
- add Dutch translation
- do not let the archers perform a double attack if they are out of ammo
- add Hotkey support for restarting Campaign's Scenario
- AI heroes now use spells from scrolls
- fix neutral town unit growth
- display detailed information about the composition of alliances in the scenario info window
- add date to logging for the future bug fixing
- add turkish translation
- make sure that there is a place for the Ultimate Artifact in the artifact bag before trying to dig it out
- do not ask player's name if the score is too low for High score board
- add Romanian translation
- hide console window for Windows OSes and add log file for this platform
- add Romanian font and language option
- update Polish translation
- add Turkish language option and CP1254 font
- add proper icons for Petrification spell
- speed up Adventure Map rendering
- take into consideration a case with full artifact bag while checking AI hero's path
- generate button fonts for different code pages
- apply usual rules for unit growth in neutral towns/castles with custom troops
- decrease monster growth bonus for AI
- fix incorrect usage of Dimension Door by AI heroes
- make logging for monster movement in battle more user-friendly
- add UI improvements of the Settings dialog
- fix logic of processing cells containing units available for possible AI unit attack
- fix incorrect object evaluation for AI heroes on boats
- add a feature to give human player control to AI (debug build only)
- make creature names lowercased for certain dialogs
- generate new Gift button
- generate full button English alphabet and new Battle Only button
- fix switching of terrain music in case of hero loss
- update Bulgarian translation
- add Handicap feature for single and multiplayer games
- fix a case when a hidden scrollbar during battle is visible for one frame
- fix sound volume for objects while using external music type
- include rating calculation for Campaign's high score
- fix incorrectly rendered monochrome cursor for campaign selection window
- update French translation
version 0.9.19 (11 September 2022)
- add popup dialogs for Well's buttons
- generate MIN button based on newly added font
- fix constantly moving AI heroes when they have nothing to do
- update Polish translation
- implement some improvements when exchanging an army between heroes
- show intro videos like in the original game
- fix messages displayed for captains during battle
- update Bulgarian translation
- correct start resources for AI players
- add a popup dialog for Days spent info within campaign dialog
- make Artifact evaluation for AI more granular
- add Difficulty selection for Campaigns
- add popup dialogs for mage guild and scenario info windows
- fix rendering of Mine Guardians
- do not show monsters and campfires on Puzzle screen
- fix moving AI hero rendering
- implement instant finishing of battles
- update Norwegian translation
- fix incorrect rendering of some icons in The Price of Loyalty campaign windows
- make "Show terrain penalty" option the default
- fix double income from captured objects
- fix the distribution of Mutant Zombies in the Graveyard
- fix the battle order after bad morale events
- always use the current color of a unit when toggling auto battle (take the Hypnotize spell into account)
- speed up file search on case-insensitive file systems
- optimize Mini-map rendering
- do not show boats on puzzle image
- fix a possible crash in UI window
- fix castle rendering on Mini-map
- fix Ultimate Artifact placement conditions
- fix rendering of towns for View Towns spell
- fix tall object rendering
version 0.9.18 (10 August 2022)
- speed up rendering of Mini Map area
- fix missing shadows from path arrows when they are on the edge of screen
- render correct digging holes for terrains
- add monster fading animation when both wandering monsters and hero are dying after a battle
- fix incorrect boat fading animation
- do not show digging holes on Puzzle Map
- fix out of view rendering of boats and heroes
- fix Ultimate Artifact digging conditions
- fix the logic of joining monsters for free and for money
- do not draw objects over the map edge if they are in fog
- fix cases of boats being shifted when a hero boards it
- fix wrong rendering priority of Hero and Jail
- do not render shadow of a tall monster over another monster nearby
- properly render trees and Sawmill
- fix Fountain being displayed over a moving hero, not under
- fix certain shadows of objects being too dark
- fix cases when hero's flag was not being displayed properly when a hero stands near a tall object
- fix cases when some parts of heroes being displayed over other objects
- fix monsters being displayed over mountains
- draw a flag over Magic Garden object
- draw Adventure Map decors in the same way as in the original game
- fix flag rendering priority from Windmill
- fix incorrect moving boat rendering in relation to other boats
- fix boat being cut near Magellan Maps object
- fix incorrect boat rendering priority
- fix wasteland terrain object displayed over hero's sprite
- fix Mine's flag being displayed over a hero
- fix cases when a moving hero being drawn over other heroes
- fix cases when some parts of a ship can be seen through terrain objects
- fix cases when hero overlaps ship while passing nearby
- hero does not step on route arrows anymore
- fix the pre-battle arrangement of neutral troops
- add separate sound font for SDL 2 builds
- fix paused music being played with old music volume while restarting it
- fix hero starting experience values
- fix amount of experience from Tree of Knowledge
- fix missing retaliation delay after last animation frame
- fix music being too quiet while fast switching between music types (Windows OS)
- fix crashes on Windows 8 using MIDI music
- fix external audio not always returning to on after turning volume to zero (Windows OS)
- fix horse's steps being faded while crossing terrain border using MIDI sound (Windows OS)
- fix sound volume being lower during combat (Windows OS)
- fix no sounds situation when music is off even when sounds are not (Windows OS)
- show correct hero's level and experience on level up
- fix incorrect castle's area leading to wrong castle's info
- add missing window frame for hero's dialog during level up
- fix number of ghosts and splitting for Shipwreck, Haunt and Abandoned Mine cases
- update Bulgarian Translation
- update treasure chest AI decision logic
- fix a case when a hero got 2 Magic Books
- update Russian and Hungarian translations
- add support for loading of MIDI sound fonts
- show upgraded monster images in Adventure Map objects upon a successful upgrade
- fix redrawing of the status window in cases when the hero's army or the castle garrison change without changing focus
- make best AI fighter as a champion
- update Polish translation
version 0.9.17 (11 July 2022)
- fix possible crashes during sound playback
- always ask about rewriting an existing save file
- allow to remap Hotkeys within the game
- fix distance evaluation during Scouting
- fix invalid logic when neutral monsters whose number was set in the Editor did not grow at all
- add The Price of Loyalty team to credits
- show a window stating about missing video files for campaigns
- fix the class of a hero named Joseph
- fix extra shadow being drawn for Hero Screen dialog on high resolutions
- align File Options dialog position
- fix Campaign Window button flickering
- fix missing column of pixels in Map Scenario Info window
- update French translation
- allow different translations of "Red Tower"
- implement AI courier hero role for better logistics
- fix situation when MIDI music still continues to play during fast switching between music types
- fix case when Adventure Map sounds are still being played while opening Main Menu
- AI should keep some creatures in reserve for castle defence
- update Ukrainian translation
- update Norwegian translation
- increase Genie special ability to 20% like it is done in the original game and correct log messages during battle
- remember the last open page in Spell Book during battle
- fix possible synchronization issues for audio playback
- enhance AI logic towards defending its castles
- improve usage of spell on Adventure Map by AI
- fix displaying of negative resources in dialog
- fix situations when AI was hiring too many heroes
- respect the Ultimate Artifact's radius specified by the map creator
- update Polish translation
- fix the castle's well build logic for AI
- align hero's button in level-up dialog
- fix scenarios when ambient sounds from Adventure Map objects are still played while opening a castle's window
- fix cases when Random Monsters appear from a different level due to invalid format of an object on the map
- update Mine's sprite properly after defeating Ghosts in Abandoned Mine
- fix multiple issues related to hero's info popup window and updating his position on a mini-map
- update sounds and music before a hero making an action
- add an environmental sound for Freeman's Foundry
- add initial implementation of true "Evil" interface in the game
- add missing Ultimate Artifact successful digging sound
- do not play pre-battle sound if sounds are off
- fix potential thread-access issues for Nintendo Switch
- fix possible inter-thread race for Adventure Map Status window
- fix a delay in game while crossing a terrain and playing MIDI music
version 0.9.16 (12 June 2022)
- add Flatpak support
- add Belarusian translation
- swap spell icons for Death Wave and Death Ripple
- make the "no interface" mode more usable
- add music resume ability for MP3, OGG and FLAC formats
- update translation guide
- replace "C with cedilla" with "latin C" in the French translation
- do not auto-save at the end of a turn if the player has been vanquished on that turn
- fix Puzzle window exit button rendering
- add sound for rocks in water with seagulls
- fix Sorceress captain purchase building rendering
- fix issues with Romanian translation
- properly deal with human-only colors in single player mode
- fix the invalid behavior of "no interface" mode
- introduce 3D audio option
- change adventure map environment sounds for every step hero moves
- fix boats being considered as free tiles
- if attacker is able to attack multiple targets at once and has a built-in spell, then this spell should be applied to any (but only one) of the targets
- fix some typos in translation texts
- take into account AI hero's role during meeting
- fix false highscore entry while cancelling to continue a campaign
- highlight latest highscore after completion scenario/campaign
- show evil resolution icon for Evil interface
- add truncated shadow to Scenario Information window
- generate missing parts of Red Tower sprite
- fix incorrect tiles being marked as road
- fix multiple cases while using Mirror Image and Summon Elemental spells
- fix the victory/defeat verification logic
- update error message if hero tries to open a spell book and does not have one
- improve status text if only one troop is selected
- fix inability to add new entries with similar high scores
- add Campaign high scores
- fix dwelling popup window on adventure map
- make AI to be aware about map conditions
- fix incorrect hero icon in adventure interface
- do not show languages with empty translations
- add Swedish language option and font support
- update Ukrainian translation
- well MAX buy: add condition for not enough room, make recruitment happen in guest hero's army too, more text flexibility
- add Portuguese language option and initial font generation
- speed up AI turn
- impose a limit of turns for an attacking AI-controlled hero
- cache AI hero's and neutral monsters' strength during AI turn
- add initial Spanish language support
- make castle's flags for Knight and Wizard factions appear in a correct color
- add window header for campaign awards and bonuses
- update German translation
- fix plural forms translation for some languages