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Create: New Age, Crafts and additions, and TFMG compat #13

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ArizTheGamer opened this issue Jul 14, 2024 · 2 comments
Open

Create: New Age, Crafts and additions, and TFMG compat #13

ArizTheGamer opened this issue Jul 14, 2024 · 2 comments
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enhancement New feature or request

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@ArizTheGamer
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Feature:
Since Create: New Age, TFMG, and Crafts and additions adds their own ways to generate electricity, i just want it so a specific power generation mod is used. TFMG's cables are cool to keep, especially because it explodes at high voltages, but new age and C&A wires are kind of conflicting.

My suggestion is to unify this power generation to New Age or TFMG(C&A kind of sucked because its a single magic block that converts RPM to FE), however, personally i liked New age more because its efficiency is customizable via datapacks. Also, the wires needs to be unified, for this one, i think it's best to use C&A wires because they have a redstone component that has something to do with electricity, iirc it allows voltage to pass through when powered.

@ArizTheGamer ArizTheGamer added the enhancement New feature or request label Jul 14, 2024
@Amronos
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Amronos commented Jul 15, 2024

Thanks for the suggestion and detailed explanation! Adding compatibility between these mods is complicated and will take some time. I will try my best.

@Amronos Amronos self-assigned this Jul 15, 2024
@Amronos
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Amronos commented Sep 7, 2024

Create: New Age is making many breaking changes in v1.2, so even if I add compatibility right now, it will break when v1.2 releases. I will work on this when v1.2 releases.

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