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Feature:
Since Create: New Age, TFMG, and Crafts and additions adds their own ways to generate electricity, i just want it so a specific power generation mod is used. TFMG's cables are cool to keep, especially because it explodes at high voltages, but new age and C&A wires are kind of conflicting.
My suggestion is to unify this power generation to New Age or TFMG(C&A kind of sucked because its a single magic block that converts RPM to FE), however, personally i liked New age more because its efficiency is customizable via datapacks. Also, the wires needs to be unified, for this one, i think it's best to use C&A wires because they have a redstone component that has something to do with electricity, iirc it allows voltage to pass through when powered.
The text was updated successfully, but these errors were encountered:
Thanks for the suggestion and detailed explanation! Adding compatibility between these mods is complicated and will take some time. I will try my best.
Create: New Age is making many breaking changes in v1.2, so even if I add compatibility right now, it will break when v1.2 releases. I will work on this when v1.2 releases.
Feature:
Since Create: New Age, TFMG, and Crafts and additions adds their own ways to generate electricity, i just want it so a specific power generation mod is used. TFMG's cables are cool to keep, especially because it explodes at high voltages, but new age and C&A wires are kind of conflicting.
My suggestion is to unify this power generation to New Age or TFMG(C&A kind of sucked because its a single magic block that converts RPM to FE), however, personally i liked New age more because its efficiency is customizable via datapacks. Also, the wires needs to be unified, for this one, i think it's best to use C&A wires because they have a redstone component that has something to do with electricity, iirc it allows voltage to pass through when powered.
The text was updated successfully, but these errors were encountered: