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Physics

Ultra Engine uses Newton Dynamics to provide fast and stable physics suitable for games and real-time simulations.

Gravity

Collision

Joints

The following joint types are supported:

  • Hinge
  • Slider

Ball and socket

This joint type has an anchor (the end of blue sphere) and a moveable body that is "hanging" by this anchor (the beginning of the green sphere). The movement of that body is free to all directions, but limited to a certain degree (specified in angles), so that the child body's movement is limited to a cone-shped area. A good example for such a joint is your wrist angle or your hip joint.

  • Plane
  • Kinematic

Character Controller

A special physics mode is supported to handle the movement of characters throughout a scene.

Vehicles