Ultra Engine uses Newton Dynamics to provide fast and stable physics suitable for games and real-time simulations.
The following joint types are supported:
- Hinge
- Slider
This joint type has an anchor (the end of blue sphere) and a moveable body that is "hanging" by this anchor (the beginning of the green sphere). The movement of that body is free to all directions, but limited to a certain degree (specified in angles), so that the child body's movement is limited to a cone-shped area. A good example for such a joint is your wrist angle or your hip joint.
- Plane
- Kinematic
A special physics mode is supported to handle the movement of characters throughout a scene.