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7.0 DT - CustomizePlus - Tail Customizations Disable During Certain Animations #22

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Ky-Hrothgar opened this issue Jul 14, 2024 · 1 comment
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bug Something isn't working pending confirmation This bug report is pending confirmation that it can be reproduced by the developer

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@Ky-Hrothgar
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I noticed this on my Male Hrothgar, other races with tails may be affected as well, but I haven't tested against it.

The Tail customizations disable during certain animations. Mostly abilities that have cast times appear to be affected, but some are instant and still happens.

Some examples of abilities that I've noticed this on.

WHM:
Cure - ( All Variations / Levels 1,2,3 Etc )
Stone - ( All Variations / Levels 1,2,3 Etc )
Glare - ( All Variations / Levels 1,2,3 Etc )
Medica - ( All Variations / Levels 1,2,3 Etc )
Holy - ( All Variations / Levels 1,2,3 Etc )
Esuna
Raise

AST:
Benefic - ( All Variations / Levels 1,2,3 Etc )
Helios
Aspected Benefic
Aspected Helios
Malefic - ( All Variations / Levels )
Gravity - ( All Variations / Levels )

SCH:
Physick
Summon Eos

PLD:
Holy Spirit
Holy Circle
Clemency

@Ky-Hrothgar Ky-Hrothgar changed the title CustomizePlus - Tail Customizations Disables During Certain Animations 7.0 DT - CustomizePlus - Tail Customizations Disables During Certain Animations Jul 14, 2024
@Ky-Hrothgar Ky-Hrothgar changed the title 7.0 DT - CustomizePlus - Tail Customizations Disables During Certain Animations 7.0 DT - CustomizePlus - Tail Customizations Disable During Certain Animations Jul 14, 2024
@RisaDev RisaDev added bug Something isn't working pending confirmation This bug report is pending confirmation that it can be reproduced by the developer labels Jul 14, 2024
@Amasune
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Amasune commented Jul 23, 2024

This issue also occurs on my female Hrothgar. The tail scaling disables during many casting animations, reverting back after the cast completes. Not all casting animations are affected, for example Physick is but Adloquium isn't.

Also, on occasion, the disabled scaling will become stuck and require a game relaunch to fix (returning to character select also fixes it). While stuck in this manner, adjusting the affected tail sliders will have no effect until relaunching.

Additionally, this issue seems to only affect "Tail C" and "Tail D" ("Tail E" does nothing), while Tail A and B always function as expected.

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