diff --git a/source/MaterialXGenShader/TypeDesc.h b/source/MaterialXGenShader/TypeDesc.h index 08c76be939..65cb0404fb 100644 --- a/source/MaterialXGenShader/TypeDesc.h +++ b/source/MaterialXGenShader/TypeDesc.h @@ -34,7 +34,7 @@ MATERIALX_NAMESPACE_BEGIN /// class MX_GENSHADER_API TypeDesc { -public: + public: enum BaseType { BASETYPE_NONE, @@ -158,8 +158,7 @@ class MX_GENSHADER_API TypeDesc /// Create a Value from a string for a given typeDesc ValuePtr createValueFromStrings(const string& value) const; - -private: + private: /// Simple constexpr hash function, good enough for the small set of short strings that /// are used for our data type names. constexpr uint32_t constexpr_hash(std::string_view str, uint32_t n = 0, uint32_t h = 2166136261)