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CHANGELOG.md

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v2.0.7a:

  • Fixed: dm_headshot_only not working properly.
  • Fixed: Knife, grenade, and taser damage not being allowed when dm_no_knife_damage was enabled.
  • Fixed: dm_headshot_only_allow_knife not working when dm_no_knife_damage was enabled.

v2.0.7:

  • Updated: Improved ammo replenish system
    • dm_replenish_ammo - (Default) 1 - Replenish ammo on reload.
    • dm_replenish_clip - (Default) 0 - Replenish ammo clip on kill.
    • dm_replenish_reserve - (Default) 0 - Replenish ammo reserve on kill.
  • Updated: SDKHook performance and usage (thanks to Bacardi)
  • Added: Support for late load, safely load the plugin at anytime.
  • Added: Primary only gun mode
    • dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Primary weapons only. 3) Secondary weapons only. 4) Random weapons only. 5) Disabled.
  • Added: No knife damage
    • dm_no_knife_damage - (Default) 0 - Knives do NO damage to players.
  • Fixed: Wrong language phrase for secondary weapons when not selected.
  • Fixed: Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
  • Fixed: Native "PrintHintText" reported: Language phrase "^" not found
  • Fixed: P2000 sounding like a deagle. P2000 must now be equipped in player's loadout.

v2.0.6:

  • Updated: Plugin name changed to correctly match the game it was designed for.
  • Updated: Overhaul on syntax, now using 1.8+ syntax!
  • Updated: Spawns for de_nuke & de_cache.
  • Updated: Translation file.
  • Added: Compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
    • dm_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
  • Added: Armor addition, players now can gain armor.
    • dm_ap_max - (Default) 100 - Maximum Armor Points (AP).
    • dm_ap_kill - (Default) 5 - Armor Points (AP) per kill.
    • dm_ap_hs - (Default) 10 - Armor Points (AP) per headshot kill.
    • dm_ap_knife - (Default) 50 - Armor Points (AP) per knife kill.
    • dm_ap_nade - (Default) 30 - Armor Points (AP) per nade kill.
    • dm_ap_messages - (Default) 1 - Display AP messages.
  • Added: Enable or disable sounds (bodyshots & headshots).
    • dm_sounds_bodyshots - (Default) 1 - Enable the sounds of bodyshots.
    • dm_sounds_headshots - (Default) 1 - Enable the sounds of headshots.
  • Fixed: Weapon skins for all but (usp-s & hkp2000).
  • Fixed: Welcome message creating an invalid index.
  • Fixed: Damage Panel creating an invalid index.
  • Fixed: Spawn system not correctly judging LoS.

v2.0.5:

  • Added: New R8 weapon.
  • Added: Hide radar for all players.
  • Fixed: Incorrect ammo for shared weapon names.
  • Fixed: Welcome message not working.

v2.0.4d:

  • Fixed: Chest armor not working if full armor wasn't selected, thanks to sk1ll.

v2.0.4c:

  • Added: BuildPaths, you can now utilize different SM paths.
  • Added: Brazilian translation. Credit: Rbt

v2.0.4b:

  • Fixed: Armor not spawning on player.

v2.0.4a:

  • Fixed: Translation file, incorrect color syntax due to new include.
  • Added: Polish translation thanks to szyma94

v2.0.4:

  • Fixed: Random weapons not parsing from the deathmatch.ini
  • Fixed: Error: Line 1051, deathmatch.sp::Event_Say()
  • Fixed: Error: Line 1730, deathmatch.sp::RefillWeapons()
  • Fixed: Display panel not being shown despite being set yes in deathmatch.ini file.
  • Fixed: Spawn location glitches on maps.
  • Added: New spawn locations for new maps.
  • Added: Armor (chest) & Armor (full)
  • Added: dm_replenish_grenade_kill (Give players their grenade back on successful grenade kill.)

v2.0.3:

  • Changed the way ammo replenish works (thanks to int64 Shrandy)
  • Added new cvars:
    • dm_replenish_ammo & dm_replenish_clip
    • dm_display_panel & dm_display_panel_damage
  • Added new display panel for damage info
  • Added Multi-Lanugage support
    • English Supported
    • Spanish Supported
    • French Supported
  • Added csgocolors (need csgocolors.inc for compiling)
  • Fixed blood splatter issue when turning hsonly off & on
  • Fixed bots not having or not equiping guns
  • Fixed timer message (client index 0)

v2.0.2c:

  • Fixed an issue with same all not remembering it's job

v2.0.2b:

  • Added Pistol only mode, available through gun_menu_mode
  • Fixed issue with welcome message
  • Fixed issue with bots and weapons (hopefully)
  • Fixed issue with gun menu being available to admins when it shouldn't

v2.0.2a:

  • Fixed issue with spawning with wrong weapon or no knife
  • Fixed Headshot Only mode displaying blood on body shots
  • Fixed minor issues that went unnoticed
  • Added support for 3rd party knife plugins
  • A thank you to klexen & Kryptos

v2.0.2:

  • Added Headshot Only mode
    • Allow world kills
    • Allow knife kills
    • Allow taser kills
    • Allow grenade kills
  • Added HP for grenade kills
  • Fixed Native "IsClientInGame" reported: Client index 0 is invalid
  • Fixed Native "SetEntProp" reported: Entity 1 (1) is invalid
  • A thank you too versatile_bfg again

v2.0.1:

  • Added spawn points for maps de_cbble & de_overpass
  • Changed plugin to allow load without updater dependency
  • A thank you too versatile_bfg

v2.0.0:

  • Initial Public Release